CC 2021

CC 2021 Campaign is a campaign run by DMElysium. The campaign started with 10 players but has since shrunk to 7 players. This campaign is based in Eastlux in the Plains of Nyr.

List of Current Player Characters
Balcean - A Vedalken Order of the Scribes Wizard

Cairn Belshaw - A Human Hunter Ranger

Emmet - A Changeling Moon Druid

Naxori Yumine - A Tiefling Moon Druid

Orgul - An Orc Armorer Artificer

Thranduil - An Elf Bladesinging Wizard

Vikktor - A Half-Elf Oath of Glory Paladin

List of Deceased Characters
Brio Dando - A Human Astral Monk, killed in tavern by bartenders

Gnox - A Goblin Gunslinger Fighter, killed in tavern by Lunafreya

Ulm - A Changeling Barbarian, killed in tavern by Lunafreya

Maldur - A Leonin Monk, killed in jail

The Beginning of the Campaign
Our story begins at a tavern in Emerald Village, a sleepy town within the Plains of Nyr…

On this particular day there are some colorful characters gracing the tavern with their presence. A human monk, Brio Dando, is a wanderer who simply finds himself in the village one day. Balcean, a vedalken wizard, made his way here by wandering around studying things as a scribe. Orgul, an orc artificer, is traveling the land to study more about the philosophy of solipsism. The elven fighter Thranduil came here on a warship from the land of the elves, fleeing his land with a ship manned by a skeleton crew.

In addition to this cast of characters, we also have Maldur, a leonin monk who came from the far east after serving as a monk’s apprentice. There’s also a gunslinging goblin named Gnox, who washed ashore and has made his way to the nearest settlement. Bucky, a shiftling bard, is in hiding after pissing off a noble and making off with the crown. Most people simply perceive him as a humble squirrel. Emmet is a changeling druid in search of new woodland creatures and knowledge of animals.

Lastly, there is a half-elf paladin named Vikktor, who is seeking redemption after a life of crime. And there is Ulm, a changeling barbarian from some foreign land who traveled here by boat.

These ten characters all find their way to the local tavern. A dwarven woman, Lunafreya, informs Emmet that some animals in her village have gone missing recently, and Emmet offers assistance. After some eating, drinking, and socializing, Gnox and Brio decide to rob the tavern.

During the commotion, Bucky runs up to a guy and steals some lint from his pocket instead of the coinage he had hoped for. Then, Brio intimidates some people by slamming his fists on their table. Gnox hops up on another table and pulls out both his firearms, aiming them at various patrons of the tavern. Emmet turns into a scorpion and hides, Maldur steals some gold from a random patron, and the bartender begins backing up to go for a firearm of his own. The barmaids, anticipating the violence to come, flee the tavern.

Suddenly, Lunafreya readies her axe, and, with surprising expertise, swings it at Gnox, dealing 22 slashing damage and greatly injuring the goblin.

Bucky escapes the situation and flees into the distance in his squirrel form.

Ulm enters a rage and instantly attacks Lunafreya for "attacking the goblin who was entertaining him." Ulm misses Lunafreya.

In the meantime, Balcean crawls underneath the table that is next to him in cowardice as Brio Dando decides to punch a patron to exort more money, but misses on every attempt.

Vikktor tries to stop the situation by calming everyone down with talk no jutsu but then, when it doesn't work, flees for his own safety. Gnox takes this opportunity to shoot Vikktor, but misses with his firearm. Gnox then shoots at Lunafreya and hits her for a negligible amount of damage.

The tavern event ends with Gnox and Ulm being killed by Lunafreya and Brio being killed by the bartenders.

The rest of the party was detained by law enforcement and thrown into an underground Dungeon.

Prison Break
The session begins with our players in a dark and dank dungeon, freshly imprisoned from their escapades at the local tavern. Their cells are decrepit, with dust and cobwebs covering various surfaces. Each cell contains two “beds” which are just boards with a bit of cloth to lay on, two torches in sconces, and a toilet, which is basically just a wooden box on the floor with a hole leading to a cesspit below.

One of the guards on duty walks around and attempts to engage with the prisoners to ascertain their motivations, and how they wound up in their current situation. Naxori simply gives him a dirty look as the guard laughs at her and insults her tiefling heritage.

He then turns his attention towards Orgul, and the two banter back and forth in regards to who is more cowardly. Orgul decides to investigate his cell for signs of weakness, and notices that while the cell walls are made of concrete, they’re deteriorating. The guard then questions Vikktor, unsure as to how a Paladin such as himself could wind up in a dungeon with some criminals, and then mocks Thranduil for his lack of earthly possessions. All this while Lunafreya and her wolf preside over the bodies of our players’ fallen comrades.

Eventually the guard walks over to Balcean’s cell, but the wizard ignores his verbal prodding, more keen on discovering a means to escape. After the guard walks away, Balcean casts a ritual detect magic spell over the course of several minutes, to better understand his situation. He learns that there is some kind of antimagic field preventing him from using magic. Perhaps in frustration, Balcean begins to kick his wooden latrine repeatedly until it breaks into pieces. The guard attempts to stop him, claiming “you break it you buy it” but the wizard’s rage cannot be contained. As the wood caves in, the opening to the cesspit below is revealed, as well as the putrid underside of the wooden box which is spattered and stained with waste. Balcean decides to pick up one of the smelly pieces of wood and throw it at the guard, but it misses and hits a pillar next to him instead.

The guard retaliates by picking up the same piece of wood and throwing it back at Balcean, hitting him square in the face. The wizard then responds by picking up five more good pieces of putrid wood and chucking them at the guard, with two finding their mark. In a rage, the guard enters the cell, locks the door behind him, and begins beating Balcean with a club. After a short struggle in which Baclean manages to swipe the cell key from the guard, the wizard is eventually knocked unconscious. As the guard goes to leave he realizes that his keys are missing, but quickly finds them on Balcean’s person.

Seeing the guard incapacitate his fellow prisoner, Orgul takes it upon himself to get his attention once more and provoke him into another fight. After some choice words are exchanged, the guard enters his cell and the two begin to fight. Orgul eventually manages to knock the guard prone and stomp on his head, rendering the guard unconscious (and possibly brain damaged). Another guard on duty sees this and responds by charging at the orc and knocking him prone directly onto the wooden toilet. The wood shatters, sending Orgul down into the cesspit below.

The guard looks down to see the orc’s new miserable position, flips him the bird, and drags his fellow guardsman away to receive medical attention. Cairn attempts to provoke this new guard into entering his cell, presumably to incapacitate him and swipe his keys, but the guard is more concerned with helping his injured colleague. He places the unconscious guard onto the rack that Gnox’s body was resting on, pushing the goblin’s corpse onto the dungeon floor. Lunafreya leaves with her wolf to fetch a healer.

All of the guards in the dungeon gather round their unconscious peer to assess the damage. During this time, Emmet assumes the shape of a scorpion using her druidic magic, and attempts to sting one of the guards. She misses at first, but lands her second attack, to which the guard responds by kicking her and sending her across the room twenty feet. The damage Emmet receives is enough to force her to revert to her human form, and the guards immediately recognize that she’s a druid. One of the guards runs upstairs to get some help, and everyone rolls initiative.

Meanwhile, Orgul is biding his time in a pile of human feces. He notices things squirming about around him, as well as some human bones. In addition to these pleasantries, he also finds a rather well-preserved eyeball.